"Capable of doing absolutely everything, often better or on par with classes that specialize in that thing." I'd argue that there are no classes for which this is true, or, alternately, that the entire theoretical structure of the tier list is flawed by the way that it ignores endurance...
B Tier Companions Wenduag/Kestoglyr/Regill Starting off in this tier are three companions, who belong to different classes but are similar in terms of the type of support they provide as companions. Wenduag belongs to melee class, Kestoglyr is part of the ranger class while Regill is par...
Additionally, the base attack bonuses and saving throw bonuses of some classes don't increase each time they advance in level. If only one universal ability is applicable, incorporate it at the 75% tier. If two are applicable, incorporate one at the 50% tier and the other at the 75% ...
It’s reflected in JaronK’s Tier List: the highest-tier classes include Cleric, Druid, and Wizard; the lowest tier classes (aside from NPC classes) include Monk and Paladin. The list is for 3.5, but while Pathfinder helped, for example, the Paladin quite a bit...
Tier 2:Has as much raw power as the Tier 1 classes, but can't pull off nearly as many tricks, and while the class itself is capable of anything, no one build can actually do nearly as much as the Tier 1 classes. Still potentially campaign smashers by using the right abilities, but ...
but you’d probably be better off going Gold Dragon instead there. Use Magic Device 3 is cool on paper, but instead of getting a Wizard spell-list very late, it’s generally better to have your spells from the class selection and use it on something else. The second tier 3 pick doesn...
I wish there were more reloading+action feats accessible to more classes, but that is a really easy thing to homebrew. At first I kinda wished that the narrative of this mechanical space was tied to a more traditional fantasy weapon, but I agree with others that Golarion is such a kitchen...
Pathfinder is simply dominated by magic, and the statement that “the more and higher-level spells you have, the stronger you are” remains factually true no matter what classes we are talking about. So trading away spells altogether is just not something that an archetype shou...
I don’t know quite how to write about classes without writing a book about them, which… Paizo already beat me to the punch on that. If I get too granular I’ll be at this for hours; if I stay at too high a level, I’m not sure I’m telling you anything useful. So I think...
(The individual Season of the Shackles scenarios tell you which classes of ships you can use for each scenario.) And yeah, as confirmed in the other thread, while you can acquire promo cards during play and use them for the duration of a scenario, they can never stay in your character ...