Ember is a part of Witch class and has a neutral good alignment. Ember can do decent damage with her spells, but her ranged DPS is not special, which makes her part of our C tier rather than being in B. You can make Ember your companion after you rescue her at Market Square. Make...
If the purchaser cannot depend on "the Witch book" at least providing a complete set of options and tools for them to select, then they have no reason to ever buy the thing. With signature spells like Synesthesia being missing, the reality right now is rather close to that. ___ I thro...
Training is overseen by three deans at the Grand Lodge: the Master of Swords, the Master of Spells, and the Master of Scrolls. The final test, known as the Confirmation, is taken after three years as an initiate (although ambitious or gifted initiates may persuade the deans to allow ...
Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more! This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, gi...
Elven Immunities: Immune to magic sleep effects, +2 saving throw bonus against enchantment spells. Although Half-Elves don’t have as many bonuses as Elves, they are balanced with the Human bonus of gaining a +2 to any ability score during character creation. Half-Elves also are more flexibl...
Spells are mostly utility. Damage ones are not too impressive, further pushing the class to teamwork and archery. With all the unwarranted nerfs to the path, your best bet is just making use of Favourable and Zippy Magic with a caster of some description. The elephant in the room is said...
Witch Patron Themes Archetypes Wizard Arcane Discoveries Elemental Wizard Schools Archetype Chapter 2: Mastering Magic p. 90 Spellblights Spell Duels Binding Outsiders Building and Modifying Constructs New Familiars Spellbooks Designing Spells Chapter 3: Feats ...
Dozens of spells to channel, protect, or thwart the powers of natural environs. New and expanded rules to push youranimal companions,familiars, and mounts to wild new heights. A section on theFirst Worldwith advice, spells, and other features to integrate thefeyrealm into your campaign. ...
You will need a Cleric or an Oracle angel main character for divine spells (Daeran could also kind of work, but there's too much overlap since Daeran also has Barkskin), and Brownfur to turn the pet into a dragon. On the bright side, you get Barkskin, a full pet progression, ...
Auto Solid Shadows: Shadow spells are 20% more real. Auto Encouraging: Increase spells' morale bonus by 1. Auto Intensified: Increase spells' max damage dice by 5. Auto Elemental (Acid): Replace or split spells' damage with acid. Auto Elemental (Cold): Replace or split spells' damage with...