Exceptional Weapon: Your attacks get an additional enchantment. (e.g. Corrosive, Flaming, Frost, etc.) Plot Armor: Get bonus on AC and Saving throws based on character level. Special Power Feats: A selection of bonus feats which have very good effects. Alpha Strike: Automatically confirm cr...
The same is true, for example, for monks with wands of Mage Armor: Sure, wizards could cast their own mage armor on you, but that's mooching their resources for something your character uses regularly. And that's what my viewpoint boils down to: If you expect to use a resource ...
The Inquisitor would get light armor proficiency, and the Evangelist would get to to use their divine channel spells to cast divine enchantment spells in additional to heal or harm. Something like that.Kasoh Dec 13, 2021, 08:49 am 2 people marked this as a favorite. Inkfist wrote: ...
buckler entry, change the Cost to 5 gp. • Page 152—In the Armor Descriptions, in the Shield, Heavy; Wooden or Steel entry, in the Shield Bash Attacks section, in the f irst sentence, delete “using it as an off-hand weapon.” Repeat this change to the ...
Wild Armor enchantment on certain unique armors, optionally you can enable wild enchantment on all items, Animal companions can now equip headgear, belts, bracers, capes and amulets, Rerolls (due to Bit of Luck and similar abilities) are now shown in the battle log, ...
Ability Mastery Use Magic Device 3 ranks, base Fortitude saving throw bonus +4 Gain an enhancement bonus to an ability score with a suit of magic armor or transmutation-crafted item Aboleth Deceiver Iron Will, gillman, enchantment resistance racial trait Once per day, reroll a failed saving th...
1) Elusive replaces Armor Training, so unlike other fighters that get MORE benefit to dex for the AT, this guy just gets an added dodge bonus. It means he *can't* get as much benefit as the standard fighter if using ANY armor at all ... about the *only* place where you can say...
any manner of capacity to interact with this steady progression of damage values (that is, every single shield in print that DOES NOT EXPLICITLY tell you "Do not/you may not use this to shield block") has the same obligation to keep up as the fundamental runes for armor and weapons do....
Good armor and a powerful weapon are still critical to the game, but you no longer have to carry a host of other smaller trinkets to boost up your saving throws or ability scores. Instead, you find and make the magic items that grant you cool new things to do during play, giving you...
Requirements Craft Magic Arms and Armor, expeditious retreat, keen edge; Cost 5,820 gpHalf-Orc SpellsHalf-orcs have access to the following spells.Battle TranceSchool enchantment (compulsion) [emotion, mind-affecting]; Level alchemist 3, antipaladin 3, cleric 4, inquisitor 3, ranger 3, witch ...