Immune ability damage, ability drain, acid, aging, cold, death effects, disease, energy drain, mind-affecting effects, paralysis, petrification; Resist electricity 30, sonic 30 ___Speed 50 ft.; air walk Space 10 ft.; Reach 10 ft. Melee bite +42 (8d10+28/18-20/x3 plus feed) and ...
Status and ability drain immunity, damaging spells, utility, healing… you name it, it’s there and it's tailor-made to make demon lives miserable and short. Overview Rank S Available Prologue Location Caves under Kenabres Alignment Lawful Good Azata Pretty much a direct opposite to Aeons....
Well no, the sorcerer can create your exact load-out (i.e. a single 3rd rank damage-dealing spell + haste, slow, wooden double) and then cast fireball over and over in combat if needed. A wizard can't, though drain item lets her repeat cast once per day. Now, if they find out...
Reminds me of how Brightshade deals positive damage to undead, on the optimistic and entirely false assumption that all undead aren't immune to poison yellowpete Nov 13, 2023, 12:19 pm I take it to be an oversight. I vaguely remember at least one other case where some ability applied ...
Adjusted blood drain code so that it will still continue if the victim's con is zero, though in that case only damage will be done, no further con damage. Added code for vampire dr application. Added bat mob race. Changed the various GET_STR_BONUS code for all ability scores to use ...
Monsters using manufactured weapons didn't do extra dice of damage at the same rate of advance like every instance of the 'expected' bonus seen for magic items expected in tables I saw, so I see the distinct ability to have a well skilled martial be able to do extra damage, not too ...
Defensive Abilities absorb energy, ferocity, recovery; DR 20/epic; Immune ability damage, ability drain, death effects, disease, energy drain, fire, and fear; Resist acid 30, cold 30, electricity 30, negative energy 30, sonic 30Weaknesses susceptible to song...