Large creatures threaten more squares without reach, due to their size. Medium creatures threaten 9 normally or 25 with reach, whereas Large creatures threatens 16 normally or 32 with reach. It's not reach for minotaurs. It's reach+. Somewhat. Large PCs don't get any more reach than ...
Witchwarg: Large, white wargs with human intelligence and magical powers.[citation needed] Wolf-in-sheep's-clothing: Bizarre aberrations who disguise themselves to look like mundane objects in nature.15 Warg: Oversized wolf-like creatures with evil dispositions and human intelligence.[citation needed...
Werecreatures are generally resistant to mostweapons, althoughmagicaffects them normally. Weapons edged in silver can hurt and kill a werecreature as easily as a normal human,10[citation needed]and they do not possess any such resistance in humanoid form.7When killed, a werecreature always revert...
Dragons are scaled, reptilian creatures with large wings capable of flight. A dragon has a long tail that can be used as a weapon, and typically has multiple horns on its head and a ridge or horns along its spine. While size depends on the dragon's type, very young dragons are about ...
Weapons Ankhrav duster Black scoropion stingmace Bloodgorger scythe Catoblepas maul Chimera flail Constricting meteor Giant squid lash Splithead bow Storm herald Tidal crossbow Trollhound pick Whip-tongue sling Guns Alicorn trigger Fulmination fang ...
there are choices for full casters other then casting spells using your wands and scrolls. many casters get attack powers that they can use "for example my level 2 firemage has like 6 fire blast attacks there are also magic ranged weapons, aid others and so on. hell worse cast fu...
s an equally large section dedicated to monster stat blocks. I didn’t do a one-for-one, but I assume most of these creatures were used directly in the adventure, but again, there’s probably also a few “extras” for the GM who wants to try and create their own content. There’s...
Gorum's temples tended to have the appearance of strongholds or citadels. They were walled and gated, and spikes adorn the structure. They were always ready for a battle or siege, and were kept stocked with metal weapons, armor, and rations. Shrines to Gorum were typically an organized pile...
perk their interest, such asmetallictools, armor andweaponsfrom victims they have slain. They believe that swallowingcoins,gemsand other forms of jewelry helps strengthen their quills and their breath attacks.2They loathe all creatures smaller than themselves, having a particular distaste forhumanoids....
The First World is home to all manner of strange creatures, apparently prototype versions of the plants and animals of the Universe, although its chief inhabitants are thefey.11The most powerful are the eight (formerly nine) creatures known as theEldest27and their fearsome living weapons, theTan...