Spells pp. 84–87 albatross curse antlion trap camel spit claws of the otter confusing cry croak voice foraging friends frog tongue hidebound hippocampus retreat luring wail primal chorus sacred beasts snake fangs summon stampede summon warden of the wild ...
It could be Kineticist, Warlock, whatever, I just think this is really important both for the people who are unsatisfied with blasting and want to cut the versatility of spells to be better at it, and to have a class for new players who like the fantasy of being a mage that does ...
Am I correct in thinking that this means that in order to add high level spells to my familiar (or spellbook in the case of a Wizard) my only options are: normal adding of spells when leveling up, meeting another PC witch and gaining from their familiar, or purchasing a scroll (which ...
I think that Skill Feats are also General Feats, so if you wanted to make a Lore Warden type character, it could be fairly simple. I guess what is going to solidify or crush this idea for me is when the playtest document lands and I make a few characters for testing, how many of ...
I think the "alien mind" idea could work better if mind spells were easier on your own type, creating only a "soft" barrier on charming intelligent plants and such. --- Regarding the prevalence of tech: I'm hoping for a happy middle ground. I think it's got potential, if it isn'...