Community, Good, Luck, Strength, Travel Subdomains (1E) Agathion, Competition, Family, Fate, Home, Resolve, Trade Follower Alignments (2E) LGNGCG LNNCN LENECE Sanctification (2E) Can chooseholy Domains (2E) Ambition, might, truth, zeal ...
this central vine is a clam-like, bulbous growth which functions as the moonflower's mouth. Beneath a moonflower's central stem stretches a network of roots seemingly dug into the ground but which are actually remarkably agile and allow the moonflower to move at the speed of a walkinghumanoid...
Travel to and from the First World is generally accomplished via magic that only works in places where the boundaries between the planes are thin. On Golarion, these are generally wild places far from civilization, often marked by mounds, stones, or rings of earth or mushrooms.6Such planar bl...
check Difficulty Classes to two-weapon fighting modifiers, thePathfinder Roleplaying Game GM Screengives you the tools you need to keep the game fast and fun. Constructed of ultra-high-grade hardcover book stock, this durable screen is perfect for travel, convention play, or repeated regular ...
While everyone has access to a list of basic actions, like stride (which lets you move your speed), step (which lets you move just 5 feet, but without provoking any reactions), and strike (which lets you make an attack), all characters have special actions that they can take, derived ...
I can be well within my movement speed, but jumping up on a log is a separate action? graystone Mar 7, 2018, 01:17 am 8 people marked this as a favorite. I'm uneasy how much the new rule set sounds like 5E. I REALLY, REALLY dislike those rules and hope the playtest takes 0...
You can build any skeleton you need at lightning speed, and add fun special abilities like exploding bones, throwing heads, or collapsing into piles of bones! Plus check out the lore sidebar about vital essence; playtesters demanded to see more of the four magical essences in the foreground,...