apply for NPCs and PCs, so I don't see this giving an unfair advantage to one group over the other, except for maybe those with the ability to disengage as a bonus action, like Goblins or Rogues; switching that for the Step action about may be a slight nerf to the class/creature/...
I'd have the entire counteract system be revamped to where you don't need a table (there wasn't anything wrong with d20 + CL [or for 2e, d20 + casting proficiency bonus or something]). I'd remove the wounded category--I've heard it's supposed to solve "rocket tag" issues with...
assumes that you are warding blows off with your shield that's what the Armor bonus is for. It's the same way that plate Armor is also mean to be blocking blows rather than helping you dodge them. This is first edition of a d20 game that changed how shields worked in this ...
although it is noticeably lacking any item bonus to attacks. However, getting up to legendary proficiency in spells keeps it just 1 behind a normal martial's to-hit. The versatility of the class and ability to deal various types of energy damage should make up for this though. ...
With 16 Str, he averages 9.99 on the sample R1, and 9.99 on the sample R2 - because the to-hit bonus on the third attack is so low that it's not physically capable of hitting. In this example, that's almost exactly a 20% difference in average damage. trischai wrote: Feat ...
so when i do use a fumble chart, i first add that every nat 1 is followed by a 1d100 (%) roll with a base of 5% per bab bonus to make the fumble a mere miss. that way a level 1 fighter who roll a nat 1 has 95% to fumble while a level 20 has only 1% (and a level ...