with no allies is a Moderate encounter for four PCs, and the player is surprised that he can only reliably shut down the Wizard’s spell casting with a single action using a Trained skill into which he has made
Feats: Shrewd Tactician, Acadamae Graduate, Intensified Spell, Dazing Spell. Magus arcana: Circle of Order. Mythic feat: Warrior-Priest (Mythic). Mythic ability: Mythic Poison, Favorite Metamagic - Intensified, Favorite Metamagic - Dazing, Material Freedom. Everything can be disabled in the mod...
That is, +1 bonus per spell level. So ignition at level 1 would deal 2d4+1, or 2d4+2 at level 3, 2d4+3 at level 5, etc. Being more extreme, just give them +ability modifier like in the good old days. With needle darts, that's 3d4+4 ~ 11.5, which is about the same as...
A PC that is only trained with 8 in the ability modifier has a save roll of 1+level, pretty much the minimum. Even a fully maxed out legendary PC in the same save is a max of 15 + level. Max difference of 14 at 20th level. With a more common difference of no more than 5. ...
Spell casting in direct combat is highly dangerous. I really, really disagree with that. Wizard (in smart hands) is dominant in 2E in a way that it could never be in 3.X or PF. It may be that you didn't play with optimization-focused players in that era but... yeah. I mean...
Sacrificing a prepared spell is more similar to regular spellcasting and ought to be easier to learn. Malk_Content Jan 19, 2019, 10:22 am Mathmuse wrote: Sigh, most of the text said, "Your maximum number of Spell Points is equal to your key ability modifier," as if key ability ...