When a successful Fortitude save is affected by the above bonus, it automatically becomes a crit success Razortooth Goblin Gain a ‘jaws’ unarmed attack that deals 1d6 piercing damage; this attack is in the brawling group and has the finesse and unarmed traits Snow Goblin Gain cold resistance...
Pick any 2 stats as your bonus, and go. Minotaurs get STR boost, CON boost, free boost, CHA flaw, hence they can start with STR CON and DEX boosted at the same time. That's not something you can reproduce with "boost any 2", you would need a GM who houserules that "3 free...
They do get weapon rune effects if they have handwraps and the rune effects don't modify any special statistics mentioned in the spell. The additional damage effect runes don't actually directly modify your damage bonus, so they work. I do not allow striking runes with battle form attacks...
one thing I’ve noticed about 2E is they have several abilities that work only on the next attack you make. I specifically thought of this in the context of Basil’s Shared Stratagem, which lets me give out flat-footed to an ally for one attack, but I dimly remember seeing a couple ...
whereas first edition Pathfinder combat used to get bogged down, now there's an elegant as heck three action system (everyone gets three actions, do with them what ye will!) that I absolutely love, because hey, even in 5e it's sometimes a pain to figure out what constitutes a bonus ...
Magic arms and armors don't give a bonus. So you might get a magic flaming sword, that you acquire because you decided to quest for it, and it might give a 1d6 damage bonus, but it wouldn't be +1 or +2 or anything else. For whatever reason, playing that way makes the game a ...