For example, for skill DCs, there are clear values that you should definitely use. So you don't need to come up with specific skill DCs for a task, just look at the number in the book, add or substract a few points if you want the task to be easy or hard and it's done. ...
I want... some really powerful skill feats for Perform. Right now Perform feels kind of vestigial. It has two natural skill actions: Earn Income and Perform. Earn Income is whatever, potentially useful, but also something often tied to a lore-equivalent skill. Perform, meanwhile is explicitl...
This also removes Feats and Ability Score/Skillpoints albeit with a catch related to Ability Scores and Skillpoints due to the game not storing data related to what skillpoint and ability score selections you made it will only be able to do so if the mod has the data via being installed ...
We must not forget that the game still inherits the idea of spellcasters with various resources for daily use, nor that the economy of actions creates a series of skill options per round. And this is just looking at the more primary mechanics of the game, there are many other things in ...
Use the model you already have and let them provide a free skill and some thematic, useful focus spells that really stand out so each curriculum has something really cool. 4. The feats aren't interesting, but some are very useful. Much like the fighter. If the wizard is the fighter ...
1. More skill feats, like others have said upthread, especially other things that can be used in encounter mode to help Int come more into its own. 2. Some manner of blasting, rooty tooty magic shooty class, like a Kineticist. On the opposite end of the spectrum, I'd like a new,...
That as a general complaint on power disparity in feats, and the specifics that we should have had the monster building rules in the Bestiary. Still, this could be interesting, looking forward to the settlement rules and relics, hopefully they will be better than Weapons of Legacy. I ...
Let's take some easy examples of Cat Fall and Kip Up, literally off the top of my head. Both of these are skill feats. Thinking a tiny bit harder, let's take Widen Spell, a caster class feat. Which do these fall under? trischai wrote: Than you have the combat part of the game...
I imagine this can include options to open up more Racial feats early on, but will likely and hopefully include options to up how often you get, class, general or skill feats as well. First: Option to make multi-classing archetypes available at 1st level, and all classes having at least...
You mean to tell me that the ONLY things worth converting to 2E for base rules were the Alchemist class, the Goblin race/ancestry and handuls of spells, feats and monsters? I think it makes sense that the core book is most concerned with the key things around which everything else has ...