The Rogue feat Poison Weapon is a trap. So I hope they won't balance Poison around it. Well, the free daily poisons aren't nice, but the first half of the feat is good. It's up to a 3>1 action economy condenser if you're drawing and applying an injury poison, which makes apply...
Weapons (5) View all types of worn items. Worn Items (4) Archives of Nethys New to Pathfinder 2nd Edition? Click Here! 11/9/24 10:00 PM PSTHello everyone! Our team is very happy to finally present to you the completed Player Core 2! We want to thank everyone for their patienc...
Pathfinder Monksreplace Fighters’ extensive weapons training with mastery of unarmed combat. Drawing on typical martial arts tropes, Monks are spiritual, highly disciplined warriors that rely on various combat stances and fighting styles to achieve physical fighting perfection. Their fighting is acrobatic...
The First World is home to all manner of strange creatures, apparently prototype versions of the plants and animals of the Universe, although its chief inhabitants are thefey.11The most powerful are the eight (formerly nine) creatures known as theEldest27and their fearsome living weapons, theTan...
I was thinking about Steve’s comments about the rogue/thief class, and I think he’s covered a lot of the history pretty well. But I do have a few loose ends. Part of what I would argue is that thanks to archetypes, the 2E system is flexible enough that not every class has to ...
As you can see it's a bit skewed but let's compare Fighter, Unchained Rogue, and a Wizard (I'm leaving out cleric for simplicity as it falls in the same tier). Scenario 1: This is where the fighter has the most going for him, but still not very much. A fighter contributes two ...