Magic items are important, but not difficult to plan There's a table in the GM part of the CRB showing how many items of what level the party should find over the course of a level. So as a GM you can just look at that and say "this adventure is supposed to take them from level...
It has temporary items that fully incentivize item usage via use or lose. If all spellcasters had this (e.g., 1 temporary scroll per day or similar temporary widgets) I suspect the feel of their play would improve. Trixleby Apr 13, 2023, 06:22 am 3 people marked this as a ...
Despite their violent nature, xulgaths are willing to temporarily ally with surface dwellers, guiding them through tunnels or allowing them safe passage in exchange formagic itemswhich advance the xulgaths' ends.12 The Orvian vault ofDeep Tolguthis home to a community of thoughtmaws, remnants ...
Let's look at the level 6 fighter feats since you provided this example. you can: learn to use an advanced weapon with a previously unavailable combination of traits; learn a strike that combo's with a condition inflicted by others or one that sets up a combo for others to exploit, lear...
Are there any changes to make to the Unchained alignment material to make it fit 2e better? If not, how much will it annoy customers to spend money buying pages they already have? OTOH, how much would omitting it hurt newcomers? Good questions. The book must strike a balance, that's ...
items that give +1 to +3, matching weapon attack magic item bonuses is something that should definitely be in the game (and should affect both spell attack and DC). Whileit is lame to have required purchase items like that, I don't see any other way to fix this problem in the ...
I want Pathfinder 2E to eliminate magic items that give bonuses, full stop. Effects are cool...the Flaming Sword of Fire is cool. The generic longsword +X is boring and stupid and lame. A belt that allows you to disguise yourself as another person is cool. A generic belt of Str +6...
think bringing in Spell Combat again could help a bit with that, either base or as a feat. So even when using buffs and such you can do some action compression within a turn that only magus can pull off (like move, draw lightning, strike. or shield, mirror image, strike etc etc etc...
It is true that they can make better use of items that rely on crits but I see that as a feature not a bug. Afterall the barbaian damage from a crit would be greater typically. I also want to say, I'm not saying fighters aren't strong. Just that from my experience fighters aren...
I can see why, and am fully on board with not getting items that increase save DCs. That said, since they have spells with the Attack trait and that need to hit vs. AC to do anything, they should give them the opportunity to improve the same way weapon runes let martials improve. ...