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It has temporary items that fully incentivize item usage via use or lose. If all spellcasters had this (e.g., 1 temporary scroll per day or similar temporary widgets) I suspect the feel of their play would improve. Trixleby Apr 13, 2023, 06:22 am 3 people marked this as a ...
Second Edition brought forth the idea that magic items are organized by rarity, and that not all towns will have all rarities available. It’s always been part of the rules, but it’s not especially relevant at the low levels, because anything one could afford at low levels is fairly ...
While discussing these difference could provide every reader new balancing levers for future ideas, because you never seem to "admit" to the notion that Magus may have "too much" power already inside Spellstrike, and that realistic suggestions need to accommodate this uneven class design, it feel...
items that give +1 to +3, matching weapon attack magic item bonuses is something that should definitely be in the game (and should affect both spell attack and DC). Whileit is lame to have required purchase items like that, I don't see any other way to fix this problem in the ...
Would much prefer to see it directly at the bottom of a column so that its easy to total. Also really hate the designation of "L" in the midst of a bunch of number values. I can't actually read what the it says above the circle next to bulk in the Magical and Alchemical items ...