GM Core, pg(s). 282 (2E) A wand also includes its spell's traits, including rarity. SeeGM Core282. Wandsare a type of reusablemagic itemsthat are short, slender, and typically made of lightweightwoodbut can also be made of other materials, such asmetalor glass. Each wand can cast ...
Update design of known formulas in the crafting tab Add search to other actor inventories Stack items created via quick alchemy with equivalent held items that have 0 quantity Hide prepared craft button if expended Bugfixes Lots of data entry updates, as is normal; Fixed memory leaks present in...
For additional as-yet unincorporated sources about this subject, seethe Meta page. ↑Plus the spell's traits.(Logan Bonner, et al.“11: Crafting & Treasure” inCore Rulebook, 565.Paizo Inc.,2019) ↑2.02.12.2Jason Bulmahn, et al.“Magic Items” inCore Rulebook, 490.Paizo Inc.,2009...
Then, any items I want to let them get are completely for fun and flavor. There is no burden of system mastery. For items available: no items stores or crafting. They only get what I give them. No big six items. Magic arms and armors don't give a bonus. So you might get a ...
But here, trying to get magic items out in the boonies… that’s more like, say, forgetting to buy dog food on your last grocery run, running out on Christmas Day, and having to find a Walgreen’s because that’s all that’s open so you can buy an overpriced bag of Rachel Ray ...
↑Jason Bulmahn, et al.“Chapter 5: Wondrous Items” inUltimate Equipment, 289.Paizo Inc.,2012 ↑Logan Bonner, et al.“11: Crafting & Treasure” inCore Rulebook, 572.Paizo Inc.,2019 ↑Logan Bonner, et al.“Treasure Trove” inGM Core, 273.Paizo Inc.,2023...