You can hold your breath for a number of rounds equal to 5 + your Constitution modifier. Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. You also lose 1 round worth of air each time you are criti...
and also have a tendency of accumulating hoards of materials which perk their interest, such asmetallictools, armor andweaponsfrom victims they have slain. They believe that swallowingcoins,gemsand other forms of jewelry helps strengthen their quills and their breath attacks.2They loathe all creatur...
GM Core, pg(s). 177–178 (2E) TheFirst Worldis so called because it is believed to be thegods' first draft of a subsequentplanethat would later split into theUniverseand theNetherworld.12It is atransitive planecoterminous with the Universe.3✝ ...
12 Drakes share many traits with primal dragons, such as sturdy leathery wings, reptilian forms, dangerous breath, and the ability to speak, but they lack forearms and primal dragons' greater intelligence.34 A pack of drakes is called a rampage.41 Ecology A jungle drake. Compared to ...
and their vision is not impeded by smoke.4Their intense internal fires allow them to digest almost any non-poisonous matter.2Older red dragons can meltstoneor instantly turn creatures to ash with their fiery breath.4A red dragon's powerful tail can crush a stone wall, and their jaws are ...
GM Core, pg(s). 177 (2E) TheEthereal Planeis atransitive planethat overlaps all of theInner Planes, formed from the traversal of forces betweenCreation's Forgeand theVoid.1It also hosts emotional forces relevant topsychic magic.2 Geography ...