Druid has high impact feats that allow you to build and define the class. Powers128 Fri, Feb 14, 2025, 01:33 pm This thread really blew up. I've never played Wizard but it does seem like the idea is for it to be "the" prepared caster so much of its identity has to do with ...
High damage-dealers with powerful weapons and hardy, if limited, defenses, Barbarians crush their foes through raw muscle. But dispatch your enemies quickly, or they will exploit your weaknesses and leave you crumpled. Barbarians can tap into that inner fury to unleash their aptly-named 'Rage' ...
I noticed that some of the old injury poisons were nerfed substantially, cutting their damage almost by half (e.g. Wyvern Poison). I am a bit confused about that change, given that using poisons was a very niche strategy already. This could mean that they are trying to bring things in ...
There are encounters where the monsters have high damage reduction to piercing attacks so it is sub optimal to stand back and try and shoot.There are encounters with monsters that can be convinced to ally with the party so it is sub optimal to stand back and ...
Abomination Vaults is a decent enough dungeon crawl, but it is a rather poor introduction to PF2E - I would recommend against playing this as your first venture in Pathfinder 2E, or as a follow up to the beginner's box, as it is a high difficulty dungeon crawl that violates some of ...
In PF1, alchemist were a later add-on that did high damage against touch AC which most enemies just didn't have. So you have a class that'd do almost automatic damage. Definitely a design failure. We do want to have alchemists in our game, but this time we build the game with them...
But SB doesn't have an actual high level slot advantage over the sorcerer as the sorcerer makes better use damage and save wise of its slots. SuperBidi wrote: Then we have... the rest. Paizo, in my opinion, doesn't realize how the Wizard is supposed to be played and continues to ...
Yeah, electric arc remains the best damage option... Assuming there are two enemies within 30 feet without high reflex saves, no one is inflicting flat-footed, the enemy doesn't resist electricity, and doesn't have a weakness that another option can trigger. (Almost nothing outside of ...
Gorbacz wrote: "and another is a Savage Horticulturist running on an instakill Intimidate + nonlethal damage + aerial trip juggle build wielding two Tiny kukris that are actually Gargantuan" I had a good laugh with that. I love PF1 to death, but that is so true masda...
It's confusing! Aaaah! Forgot to mention: bows are very powerful in 2e. You can fire 2 arrows a round. Dunno why.LloydGM Mar 6, 2015, 06:57 pm Also, darts. You can throw 3/rd. They only do D3 damage (if I remember correctly) but with a high strength you can crank out a...