There are encounters where the monsters have high damage reduction to piercing attacks so it is sub optimal to stand back and try and shoot.There are encounters with monsters that can be convinced to ally with
Druid has access to every damage type by default, where the wizard is stuck with whatever is on their spellbook, and alchemist can choose their damage type with a single action. Debuffing? Charisma casters have easy access to debuffing skill actions the wizard doesn't, and the witch and ...
Druid has high impact feats that allow you to build and define the class. Powers128 Fri, Feb 14, 2025, 01:33 pm This thread really blew up. I've never played Wizard but it does seem like the idea is for it to be "the" prepared caster so much of its identity has to do with ...
High damage-dealers with powerful weapons and hardy, if limited, defenses, Barbarians crush their foes through raw muscle. But dispatch your enemies quickly, or they will exploit your weaknesses and leave you crumpled. Barbarians can tap into that inner fury to unleash their aptly-named 'Rage' ...
He researched methods of expanding and improving it, eventually discovering that if he were to sacrifice a sufficient number of perfect souls, he could destroy the manifestation and inflict lasting damage to Dahak himself. He spent another century searching his soul and agonising over the ...
Abomination Vaults is a decent enough dungeon crawl, but it is a rather poor introduction to PF2E - I would recommend against playing this as your first venture in Pathfinder 2E, or as a follow up to the beginner's box, as it is a high difficulty dungeon crawl that violates some of ...
In PF1, alchemist were a later add-on that did high damage against touch AC which most enemies just didn't have. So you have a class that'd do almost automatic damage. Definitely a design failure. We do want to have alchemists in our game, but this time we build the game with them...
I noticed that some of the old injury poisons were nerfed substantially, cutting their damage almost by half (e.g. Wyvern Poison). I am a bit confused about that change, given that using poisons was a very niche strategy already. This could mean that they are trying to bring things in ...
Gorbacz wrote: "and another is a Savage Horticulturist running on an instakill Intimidate + nonlethal damage + aerial trip juggle build wielding two Tiny kukris that are actually Gargantuan" I had a good laugh with that. I love PF1 to death, but that is so true masda...
Even just a nerf to the damage half of the elementals would have helped the mental math of it, but I would prefer a full Strike damage conversion effect instead. Completely changes the purpose of the rune, but IMO it would be an improvement to the system. === Instead, we are left wi...