I would like them to fit with the spells like Augment Summoning should be a free action that augments the summon spell when it is cast and has some heightening to boost summons. Power budget has to go into class features and focus spells now because casting is pretty much all the same...
I should also point out that AoA also gave us an NPC that had Spell Strike and I thought that version of the ability could work fine. Link so we're all on the same page I think that would be slightly OP as the basic pattern for a spell strike, but perfectly fine as a higher ...
The ability to do that is in no way a counterargument to any critique I may make of the of the game system as presented by its creators.Good luck with Cyborg Commando. I played it once about 30 years ago and that was enough for me. Who da Drow? U ...
If a MM wants to use their ability, they cannot do that. Instead, as Teridax pointed out above, you have exactly one question you can ask: "What is that creature?" (or something to that effect). Once you try that on an enemy, it is completely up to the GM if you can even try...
*Every* class has the ability to buff, debuff, and coordinate to some degree. If a wizard has a spell in the chamber for each of the potential circumstances that might arise, all they have to do is be ready to pull. 3/4 When the enemy is frightened and off-guard, pull the trigger...
* the signature ability of the conduit is their burn, which gives them drained in return for an in-combat refocus. While this sounds cool, I don't understand why it's particularly useful for low-level elementalists. You do damage via cantrips (i.e. they don't use focus points), and...
2. You do move in and spellstrike to open. Or if you have a beneficial Arcane Cascade ability, you may cast Shield, get in Arcane Cascade stance, and close. You may move to the same target as the fighter or barb if a boss or you may move to a fresh target if you think the oth...
Monsters using manufactured weapons didn't do extra dice of damage at the same rate of advance like every instance of the 'expected' bonus seen for magic items expected in tables I saw, so I see the distinct ability to have a well skilled martial be able to do extra damage, not too ...
If you want them to be memorable or are behind on party loot you can boost that a bit, but it doesnt need to be there because their stats are not contingent on that. Same thing if you want to give a more ''class feel'' to a monster, you can just give it a class ability, ...
As a player, the ability to overall trust that my teammates are relatively competent and haven't picked some weird setup that's completely useless. Also that they haven't picked some weird setup that's head and shoulders above the rest of the party. As a GM, more inherent system flexibili...