They may still do mass damage, but they are not doing stunning fist all the time and hitting 6X I like Cleric healing 1 action if you touch, 2 actions if you heal within 30 feet, and 3 actions to do a 30 to all The break down of exploration, downtime (and I am drawing a blank...
Exploration Mode/Downtime and the crown Jewel "Crit system"Staffan Johansson Mar 13, 2020, 06:52 pm 1 person marked this as a favorite. 1. Action economy. 3 actions per turn, with diminishing returns on attacks, makes for very dynamic combats. It also plays a very large part in the...
I actively try to avoid them when possible. I want my listening experience to be as pure and close to yours as it can be. But the two RFC teams don’t operate in a vacuum from each other, things slip from time to time, and from what I understand, birthdays are about to become...
How much of that time is players taking their actions, compared to the GM acting for his monsters? Were there amy other distractors present that might have slowed down play? We have one guy in our group, usually plays a maxed-out character (usually a monk or sorcerer) who seems able ...
Some system to spend downtime on learning lores would be nice too. 2) All ancestries should have two level 17 feats. Core should have more, but I would like to have a choice of powerful options for my high level feats. I often feel forced into Aasimar just to have good feat ...
Since there are more Downtime Actions, a character who selects the Retrain Option is foregoing other options. This system would be uniform for all swappable options. Paizo could add other retrainable options to this action over time. Or, GMs could limit the Retrain option to a specific list...
Gone are different types of actions, which can slow down play and add confusion at the table. Instead, most things, like moving, attacking, or drawing a weapon, take just one action, meaning that you can attack more than once in a single turn! Each attack after the first takes a ...
Probably good to have a few resonance set aside to do this in a pinch but most you should be doing during downtime prep. LuniasM Sep 12, 2018, 02:11 pm At very high levels they can be good - you'll need Enduring Alchemy (Level 4: Quick Alchemy tools and elixirs last until the...
Gone are different types of actions, which can slow down play and add confusion at the table. Instead, most things, like moving, attacking, or drawing a weapon, take just one action, meaning that you can attack more than once in a single turn! Each attack after the first takes a ...
Gone are different types of actions, which can slow down play and add confusion at the table. Instead, most things, like moving, attacking, or drawing a weapon, take just one action, meaning that you can attack more than once in a single turn! Each attack after the first takes a ...