having to wait multiple days for multiple Drained condition values to go away is bad, and burning spell slots to have maybe a chance (since the likelihood of succeeding Counteract checks are more likely against the player than for them) of removing them from high to mid tier spell slots, is...
1. Make Spell Substitution a core part of the class like the sorcerer now has Potent Sorcery as part of the class. Not something they have to pick as a thesis. Wizard is the versatile spell guy. Make it a core part of the class. 2. Give them four slots. Don't limit them by scho...
Possible in the category of bard and witch with less spell slots but more utility build around it and their special cantrips (mesmerist stare) to support it -Kineticist is one of my favourite classes, so many possibilities and the way their progression was build was already way closer to p...
Fingers crossed that the new rune archetype improves things a bit, because this shouldn’t be the best the 2e wizard can ever be. Crouza Sep 17, 2024, 12:28 am SuperBidi wrote: Darksol the Painbringer wrote: The one thing going for it is the 4 spell slots per rank. Cutting it ...
That is the key behind encounter powers, focus spells, spell slots, and any other mechanics that limits the use of amazing abilities. To keep the game exciting, its mechanics ought to limit peak moments of awesome. If it doesn't, then the awesome becomes routine. Focus points do that job...
better on saves for their own spells (eventually getting to auto-critical successes on their own spell saves), but in return they loose all spell slots other than their two highest levels (so at Level 10 you'd have 4 level 5 spell slots and 4 level 4 spell slots, and that's it). ...
Casters are considerably weaker - less spell options, less spell use over the course of a scenario (less slots). Spell casting in direct combat is highly dangerous. I really, really disagree with that. Wizard (in smart hands) is dominant in 2E in a way that it could never be in 3....
And as it stands every attack spell is the same; You have two spend 2 spell slots to make 1 spell work less than an equal level spell. Without looking even looking at martials, spells attack spells are just overall worse than all other spells. Also right the casters who can cast their...
All spellcasters had to take sharply reduced spell power and decreased spell slots. All martials saw a big change, mostly a reduction, in their main iconic feature (except the fighter, who didn't have any to begin with): Smite Evil, Sneak Attack, Flurry of Blows, Stunning Fist, Rage, ...
To represent this, they have a point pool or floating spell slots. You can ask for a spell you don't know and when the deity or its servants respond, those spells become prepared for you for the day. Asking for a spell from one of your deity's other domains that you didn't pick...