*Every* class has the ability to buff, debuff, and coordinate to some degree. If a wizard has a spell in the chamber for each of the potential circumstances that might arise, all they have to do is be ready to pull. 3/4 When the enemy is frightened and off-guard, pull the trigger...
to damage is 1d8, 1d10 and 2d6, no change on the debuff. Slight damage nerf. Level 4 was rather bad and they added a Poison that inflicts Frightened condition up to Frightened 3. Massive debuff poison, a must have. Level 5 from: Saving Throw DC 21 Fortitude; Maximum Duration 6 roun...
Wizards do good damage, not against the boss, but in this game everything lowers the AC and Saves (Sickened, Frightened, Flat-footed) So, with a good team, the wizard can still be the king of spades... just alone, like in previous editions. Tempera...
Cast fear, take frightened box, drag and drop it on top of applied tokens. Can you also make automatic hp/status adjustements? For example, targeting the enemy and pressing "power attack" button. The computer rolls hit, compare to the enemy AC, if it hits it rolls damage, it then...