The battle herald had abilities to boost allies. It would be nice to see that play style return and better supported in PF2 as a archetype or full fledged class. -Kineticist had a unique flavor for being a "blasting" style of character. Having a class that can shape and weave the ...
Any ability that removes a condition removes it entirely, no matter what its condition value is or how many times you’ve been affected by it. In the example above, a spell that removes the enfeebled condition from you would remove it entirely—the spell wouldn’t need to remove it twice...
InTian Xia, thought still a minority, the continent boost a high population of poppets calltsukumogami, outnumbering the unawakened doll and mannequins poppets found in Avistan.7Minkaihas a notable population of poppets.8 References For additional as-yet unincorporated sources about this subject, se...
The ability to do that is in no way a counterargument to any critique I may make of the of the game system as presented by its creators.Good luck with Cyborg Commando. I played it once about 30 years ago and that was enough for me. Who da Drow? U ...
(and really still could be with errata that is not likely to change much page count, since the trait tags often have space for more in their row) and it would have given all casters more incentive to use the learn a spell activity (and made the ability to do that more useful/powerful...
Ability mod to damage More dice All starting with 2 focus spells and making focus spells good across the board Or something else. As it stands right now, every single caster before this remaster,I invested in a weapon, because it's 1 action Wich pairs insanely well with casters 2 action ...
face lots of weak opponents, then the casters' ability to aoe is a major boost to their damage. The moreenemies you are facing, the more damage your fireball does. Unfortunately pf2 still does not have a good minion system. In myexperience, minion type enemies are extremely terrible ...
Monsters using manufactured weapons didn't do extra dice of damage at the same rate of advance like every instance of the 'expected' bonus seen for magic items expected in tables I saw, so I see the distinct ability to have a well skilled martial be able to do extra damage, not too ...
The ability to ‘Re-focus’ with a short rest might be enough of a stop gap as well; and if not a Magus or Kineticist (purely for example purposes) could be given a boost to how much they can ‘Re-focus’ at a time. Feat wise, what would their non-focus feats look like? Stanc...
Some feat options, a class archetype, or even specialization that improves weapon ability would be neat. Or like, something that lets you like, power up a strike with a bomb (like the gunslinger's alchemical shot) ... because I realize bombs tap into a lot of this energy but again so...