Why do we need 10th level spells suddenly? And the big one for me, which I also said in the playtest, There is nothing in these rules that I think is better than PF1, there is only different, or worse. Different I can take or leave, worse I can just do without.Malk...
levels ahead already gives an inherent +1 per level bonus so there is no reason to try to double it awkwardly instead of creating a clear sense that different kinds of enemies require different kinds of spells. I thinkthere is a lot of dislike towards the incapacitation trait without ...
Don't want some lucky minion (or sub-minion who shouldn't even be on the board, but would be because they can do such spamming) taking down a party's much higher level spells. The Wounded condition is what's saving your life against those fireball crit fails. :-) Much better than...
Standard humanoid spellcaster NPCs capable of casting 8th level spells, and such NPCs becoming a mainstay just to challenge the players is greatly immersion-breaking if you consider that a lot of other NPCs in the world who protect the city (such as guards) are far, far weaker than said NP...
Alternatively, using certain levels through spellstrike would only come online at certain levels (say 1st at 1st; 2nd at 4th; 3rd at 7th; 4th at 10th; 5th at 13th and 6th at 16th to keep it in line with the original Magus). A Magus could still cast those spells just as a wizard ...
No damage caps on damage spells. Level limits for demihuman races were lower and very dependent on stats. I don't remember if 2e streamlined HD for all classes, but rangers had their own HD table. So did barbarians. Thief-acrobat was its own split class in Unearthed Arcana. Paladins beca...
No caster parties (No spells, spell points, or alchemists). Do they work? All caster parties (Only 9-10 level casters need apply). Do they work? No Rules Party: Everyone takes a class with anathema, and violates them without ever atoning. How debilitated are they? No Rules Party...
And 10th level spells, I really hope that magic is not too tuned down, I really like that high level casters feel like playing a demigod, so hopping that doesn't change :) Also, hope that adventure paths go all the way from level 1 to 20, I got a good feeling from Return of the...
With respect to 10th (or even higher) level spells: I don't know what is in the actual plan for PF2e, but a good use for this would be to level-bump some spells that are too powerful for the level where they are without removing them entirely or simply nerfing them into uninteresti...