Presumably a Iaijutsu swordsman could be an archetype built around quick draw (maybe baked into its dedication feat...although since quick draw is a level 2 ranger/rogue feat...it may have to go into level 4 feats for archetypes like it has for Alkenstar Agent, Butterfly Blade, and Vigi...
The Rogue feat Poison Weapon is a trap. So I hope they won't balance Poison around it. I hope they'll add Poison based feats that don't rely around Additive as in that case it would bar them from non-Toxicologists (technically, there's Potent Poison at level 10, but it's rather ...
Rogue Talents Archetypes Skald Archetypes Spiritualist Archetypes Swashbuckler Archetypes Vigilante Archetypes Chapter 2: Feats p. 72 Types of Feats Feat Descriptions Feat Table Chapter 3: Mastering Intrigue p. 96 Influence Heists Leadership Nemeses Pursuit Research Spells of Intrigue Chapter 4...
Azata Style* Dodge, Mobility, base attack bonus +2 Gain a +1 dodge bonus to AC if you move at least 15 feet Babau Rogue Talent Dex 17, babau Gain a new rogue talent that helps with sneak attacks. Babble-Peddler Appraise 5 ranks, Bluff 5 ranks, gnome Trick creatures into exchanging...
Rogue Talents Archetypes Wizard Archetypes Chapter 2: Feats p. 76 Types of Feats Feat Descriptions Chapter 3: Mastering Combat p. 124 Eastern Armor and Weapons Firearms Firearm Magic Items Gladiator Weapons Primitive Armor and Weapons Duels ...
Ratfolk, also know as ysoki, are smart and nimble (DEX and INT), but STR is their flaw stat. They make good casters, rogue-likes, and such. Their feats are an interesting grab bag – some underground/dungeoneering type skills, a lot of skills that take advantage of kinship with regula...
20 Master Strike, Rogue Talent Allocating Skills Mobility Athletics Persuasion Perception Trickery Others Feat: Point Blank Shot Second Feat: Combat Reflexes, Deceitful Spell: Haste We have only mentioned a few key Feats for the Rowdy Rogue build but it lets you choose many others so; you are ...
Rogue Shifter Skald Slayer Witch Other Archetypes and Class Options Chapter 3: Feats p. 98 Types of Feats Feat Descriptions Feat Table Chapter 4: Mastering the Wild p. 122 Discovery and Exploration The First World Foraging and Salvaging The Green Faith Harvesting Poisons Hazards and Disasters...
Pathfinder 2 RPG - Lost Omens: Gods & MagicNo fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear. Whether you're a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of ...
New class options for all twelve classes from the Pathfinder Core Rulebook including champions of evil, genie and shadow sorcerers, zen archer monks, rogue masterminds, spellcasting rangers, and more!Even more exciting new rules, from rare and unique backgrounds to investi...