Recall Knowledge: {{statblock.recallKnowledge}} {{rolls.dieAmount}}d{{rolls.dieSize}} = [{{roll.rollResult}}] = {{rolls.total}} half = {{rolls.halfTotal}} double = {{rolls.doubleTotal}} cancel {{ currentLookup.name }} {{ currentLookup.type }} {{ currentLookup.level }...
-Thaumaturge (tentative): Thaumaturges are INCREDIBLY versatile, picking up to 3 out of a list of 9 implements which give them a lot of flexibility, they are the best at recall knowledge, have great damage mechanics that put them on par to other martials, have flexibility through the implem...
Things like an unnoticed creature acting second in initiative and Recall Knowledge for general vs unique on the same creature are big messes without that guidance. It also brought us variant rules so popular they are treated like defaults (free archetype), subsystems that significantly increase the...
No magic is known to provide direct travel to the Akashic Record. Some planar travellers are said to have arrived via the Dimension of Time. According to reputableoccultsources, they gained access to a reading room where they could peruse a limited amount of the Akashic Record's knowledge unde...
s the difference between starting with a Recall Knowledge instead of a Perception or Medicine roll. Now that I think about it (though it’s going back to last week’s episode), Ateran chose to lead off with a Recall Knowledge, so they got all the Encyclopedia Britannica info on the ...
Master of All– They get a bonus to the skills and possess the knowledge of Bard. Shamans Shamans are the most versatile ones in the game. You can use them as whatever you wish to according to your need. They can heal the allies, buff the teammates, and make the enemies more vulnerabl...
Creation, freedom, knowledge, perfectionAlternate: ambition, lightning Favored Weapon Firearm11EPolytool Symbol Gold etching on a blue chip2 Images of Casandalee Source: The Divinity Drive, pg(s). 64 (1E)Gods & Magic, pg(s). 57 (2E) Ⅱ Casandalee (Creature) Type Artificial intelligence ...
And yes, it includes the Knowledge (Forbidden Lore)-skill (somewhat akin to cthulhu mythos in CoC), but also takes the options of restorative magic etc. into account. Beyond that, sheer proximity to these beasts changes planar properties in interesting ways - this chapter should also prove to...
Most of the skills themselves are what you would normally expect from Pathfinder, though they took this opportunity to streamline things a bit. It does look “Perform (X)” skills are crunched down to a single “Perform” skill, and the “Knowledge (X)” skills are distributed out to othe...
Breadth of Experience Dwarf, elf, or gnome; 100+ years old +2 bonus on all Knowledge and Profession checks Break Guard* Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting May attack opponent you attempted to disarm with your second weapon Breaker of Barriers* Str 17, ...