+3 magic armor ring of protection +2 and each of the 4 martials have thier own extra item the dwarven fighters dwarven waraxe is +2 abberration bane flaming burst ghost touch adamantine the 1/2 elf switch hitter ranger has both +1 magical abberation bane bow and a matching elven curve...
here’s the basics of how it works. First, specific weights are done away with in favor of units of “bulk”. So a weapon might be 1 bulk; a particularly heavy set of armor might be 3 or 4
gear, tool kits, alchemical wares, exotic equipment, and more, your hero's never had an arsenal like this. A variety of new rules for improvised tools, construct assistants, and modifying weapons and armor also let you use your equipment like never before. Give Adventurer's Armory 2 a ...