Yes, it takes feats to not be terrible, and multiple feats to scale into higher levels. And the root of my complaint is not based around a specific build. It goes to full attack actions in general and my feeling that they are part of the reason martial characters are so dissatisfying to...
Over 90 new feats and over 100 new spells. All new monsters and monster templates. And much more. Welcome to the Amazing Universe Details Rule System Pathfinder OGL 1E Author(s) JP Chapleau,Kalyna Conrad,Eric Hindley,Jeff Lee,Owen K.C. Stephens,Richard Pett,Rich Redman,Louis Porter Jr....
Fixes several mechanics to be more in line with their tabletop version, included flanking (and feats and features related to it), combat maneuvers (anyone can use maneuvers, but they provoke attacks of opportunity without the respective Improved feat), and the addition of soft cover. Recommended...
Improved Two-Weapon Fighting and Greater Two-Weapon Fighting are additional feats that expand upon what Two-Weapon Fighting does. Double weapons give a special exception to the rules for two-weapon fighting (the combat option), allowing you to use these special two-hand...
3 Years of struggle brought about many great feats, including the creation of the artifact Heart's Edge in 3826 AR from the pieces of Iomedae's sword that had been broken by the Whispering Tyrant, an action immortalized as Iomedae's Sixth Act.3 Also in this time, in 3831 AR, Iomed...
There is a concept in Pathfinder known as variant multiclassing, or VMC, where you can take half your feats and light them on fire in exchange for almost nothing from a class. Seriously, VMCs are 100% trap, 100% of the time, and you should never use one. However, it...
I mean, the only way to do it is to VERY THROUGHLY abuse the free action set of rules, dipping into alchemist/witch for a hex/discovery, use a specific gun (double barreled pistols), and a VERY specific selection of feats. Heck, this only works if allow a million free actions in a...
Everybody gets feats in Pathfinder, at every level. There are feats specific to classes, ancestries, backgrounds, and skills, as well as general feats any character could take. This can make the possibilities for a character build feel literally endless – something that will delight lovers of...
Pros: Extremely deep mechanics and high replay-ability due to huge number of classes and legendary path combinations. A-Amazing music. Cons: The rules (of pathfinder in general) are in dire need of re-balancing (e.g., ACs of 70+ are ridiculous). ...
General Feats Languages Lost Nations Prestige Classes Psionics Technology Time and Space Trade Weather and Climate Appendices pp. 242–253 A: Pathfinder Chronicles Locations B: Pronunciation Guide C: Rogue's Gallery D: Wandering Monsters Index ...