RDNA 3 Optimization Mod for PathTracing - RayTracing Endorsements 101 Unique DLs 3,586 Total DLs 4,913 Total views 28,034 Version 1.8 Download: Manual 5 items Last updated 01 April 20243:54PM Original upload 29 March 202412:13PM Created by...
A recently released modification improves Cyberpunk 2077 path tracing and ray tracing through a simple file tweak.
The Ultra+ mod series aims to fix bugs, and squeeze the most out of every game, for all users.
In fact, they claim that the mod can improve visuals and fix many vanilla bugs. Also, the mod works on both NVIDIA and AMD GPUs. Since AMD GPUs struggle to run Ray Tracing/Path Tracing games, we highly recommend trying it if you own one. It’s also worth noting that...
With certain kinds of game engines, there is confusing terminology used. That Minecraft raytracing mod? Certainly looks convincing, but what is it actually doing? Well not path-tracing like described by the Disney short. It doesn't work on AMD cards, why is that? It's more fakery actually...
This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all tile/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are. ...
what Path Tracing and RT Overdrive Mode offer in the game. The team is aiming for a good and playable experience on the RTX 40 series across the board so it looks like users running an RTX 4070-class GPU would also be able to run the game with Path Tracing ena...
It allows the use of the ray tracing accelerators of RDNA2+ AMD GPUs and can run on NVIDIA devices as well (although it wouldn't take advatange of RT cores) as it is not AMD specific. The Orochi library allows the loading of HIP and CUDA libraries at runtime meaning that the ...
Even though most of my programs have been focused around Ray-Tracing and Path-Tracing, I've also written a fully functional (albeit quite inefficient) 3D rasterizer. I have created a large volume of DSP code, have worked quite a bit on real-time audio visualization, and have even created...
It employs an enhanced ray tracing technique in a two-dimensional space to navigate around static obstacles and introduces novel waiting rules for dynamic obstacle avoidance. Building upon these foundational steps, path planning is accomplished using the RRT. Gao et al. [155] conducted experiments ...