Good morning folks. I am still playing quite a bit of Path of Exile II while also alternating between it and Last Epoch. I am playing Minions builds in both games currently, and seem to be going through a phase where that just seems to be what I want to do. There are few things mo...
has no reward. They tried to copy the dark souls formula and dropped the ball. POE fanboys will say "ph well i had no problem sinking 12 hours of my day into getting a weapon that does 4-12 more dmg than my current one" as if that's anything BUT bad game design. Skip this one...
PoE (Path of Exile) is such a deep game that after more than a year of play I can confidently say I have yet to know all about it. I only hope that I know enough to be able to show you the ropes. As an MMO-ARPG, PoE focuses heavily on the theoretical and technical aspects of...
Just the same Shadows can kite at range or go melee. Same as Marauders, Duelist and Templars. So really none of the classes are "stronger". It's just a matter of how they navigate the skill tree mostly. There are minor starting stats for each class (these don't increase) and some...
additional Upside" and "Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have 100% increased Effect of Downsides." It no longer has any of its former stats. The overall risk vs. reward nature of this keystone is still in place, it's just a lot less intense...
Only thing I've traded for so far was a Quill Rain but I've found lots of great loot just by playing. Found one of the new Mark of Submission rings and it's so nice for QoL, although I'll probably need that ring slot at some point for real stats. Reactions: memnoch998 like ...
Then again, I loved FFX's system too. Ive just started so what was the most intimidating was the sheer number of builds that are advertised when you go look for help, as well as all the new lingo. I figure Act 1-4 on normal is for trial and error, but I enjoy the fact my ...
has no reward. They tried to copy the dark souls formula and dropped the ball. POE fanboys will say "ph well i had no problem sinking 12 hours of my day into getting a weapon that does 4-12 more dmg than my current one" as if that's anything BUT bad game design. Skip this one...
Increases to these effects on the passive tree have been boosted as well, and additional Poison and Bleeding bonuses have been added to some weapon clusters, on top of their existing stats. Bleeding is also being changed for players so that it does more damage while the target is stationary,...
The stats are not so bad as it stands: I guess since Lightning Arrow builds are best with pure physical damage on the weapon, it might pay off to reroll it to get rid of some of the elemental damage in place of some other, more useful stats. But yeah, I don't have Chaos Orbs ...