Use collectively relocatable objects whenever possible. In general, the major part of a package can be relocatable with a few files (such as files in/etcor/var) specified as absolute. However, if a package contains many different relocations, consider dividing the package into multiple packages w...
cluster v1.14.6 kubectl v1.15.0 helm client Client: v2.14.3+g0e7f3b6 git 1.8.3.1 Operating System "CentOS Linux release 7.6.1810 (Core) " verifying packages error: failed to parse semantic version for current version 1.8.3.1 for package git: Invalid character(s) found in patch number "...
<env_name>/lib"was inCMAKE_CXX_IMPLICIT_LINK_DIRECTORIES, even if the linker was not actually searching in that directory. Fortunately most CMake projects do not uselink_directoriesand instead pass the absolute path of the libraries when linking them, so this bug should not affect most CMake...
(# Ensure `virtualenv.system_site_packages = True` (needed# for testing `--user`) does not result in adding the real# site-packages' directory to `sys.path`.('\ndef virtual_addsitepackages(known_paths):\n'), ('\ndef virtual_addsitepackages(known_paths):\n'' return known_paths\n')...
3) Using Package Manager install the latest version of ARKit and AR FOUNDATION. 4) Activate the ARKit Provider (Project Settings > XR Plug-In Management > iOS > ARKit) 5) Build again and... "Undefined symbols for architecture arm64" error. ...
Make building for package systems easier #707 Merged Contributor stefson commented Oct 11, 2017 I just noted that my ebuild script does set a relative path itself for -DRTTR_GAMESDIR. Which values for -DRTTR_GAMEDIR are now acceptable, in case you would like to have the GAMEDIR as befo...