Fixed the following load doors incorrectly using non-animated object FarmhouseDoor01 rather than FarmhouseDoorL01 so they didn't animate when activated: DB0E8 (-23,4), 1F7D7 (-37,3), 19974 (-29,1), 1656B/D (26,-2), 1636E (-11,-15), 16365 (7,6), 16356 (36,8), 16353 (3...