WGF11 Compute Shader (ComputeOnly) (Pri-1) (WoW64) WGF11 Compute Shader (subset) WGF11 Depth Stencil (subset) WGF11 Draw (subset) WGF11 Fill Rules (subset) WGF11 Filter (subset) WGF11 Input Assembler (subset) WGF11 Multisample (subset) WGF11 Render Targets (subset) WGF11 Resource Acce...
输出x.cpp未优化的LLVM代码,执行clang++ -std=c++11 -stdlib=libc++ ./test1.cpp -c -o test,结果如图 clang++ -std=c++11 -stdlib=libc++ test.cpp -S -emit-llvm -o test -emit-llvm :Use the LLVM representation for assembler and object files,表示使用llvm的ir中间语言的表示方法描述汇编和目标...
Both PTX and the target assembler code use the format <instruction> <target_reg> <source_reg1> <source_reg2> The PTX code is extensively documented in the PTX ISA found in the “doc” directory of the NVIDIA GPU Computing Toolkit as the “ptx_isa_3.0.pdf” file for the CUDA 4.1 SDK...
However, sometimes it is very useful to know what happens behind variables. Especially in lower-level languages (for example Assembler, or C in some circumstances), it is sometimes even necessary to know where a value is stored in memory. This article will explain how variables are passed arou...