Up to this point we've always used a single frame buffer for the camera, which contained both color and depth information. This is the typical frame buffer configuration, but the color and depth data are always stored in separate buffers, known as frame buffer attachments. To access the dept...
1), or the particle swarm in the sub- and parent domains are indistinguishable. There are certain stochastic-constrained sub-particle swarms with minuscule probabilities in the particle swarm that are formed by the randomly moving particles. For example, during a certain period, the sub-particle ...
The permanent magnet 2 is then rotated or oscillated and while the pulverized magnetic particles A are always moves, hot wind is blown thereto to bake the resin particles onto the surface of the pulverized magnetic particles A. The thin resin coating is thus formed on the surface of the ...
A particle is a point moving in space based on some simulation rules. These points are often rendered as tiny 2D quads that are always facing the camera (billboarding) and (usually) contain a texture with large parts of the texture being transparent. A particle, in our OpenGL game case,...
Visually, the results can never be entirely free of artifacts, because there is no perfect way to downsample depth values. So there will always be some undersampling issues. However, in a game, particles such as explosions are often fast moving, so small artifacts may be acceptable. Our...
Particle accelerator - Synchrotrons, Particles, Physics: As the particles in a synchrotron are accelerated, the strength of the magnetic field is increased to keep the radius of the orbit approximately constant. This technique has the advantage that the
In any collision (as in any other phenomenon), energy, momentum, and angular momentum are always conserved. Judicious application of these laws may be extremely useful because they do not depend in any way on the detailed nature of the interaction (i.e., the force as a function of ...
[Can’t have one in your hand though, since photons (in vacuum) are always moving.] But if two electrons pass near each other, as in Figure 1, they will, because of their electric charge, disturb the electromagnetic field, sometimes called the photon field because its ripples are pho...
Three particles of equal masses are placed at the corners of an equilateral triangle as shown in the figure. Now particle A starts with a velocity v1 towards line AB, particle B starts with a velocity v2 towards line BC and particle C starts with velocity v3 towards line CA. The displacem...
As used herein, keeping the particles moving means that the particles are always moving in a downward direction, even if the velocity of movement in the downward direction is relatively small. Movement of particles in the downward direction in one portion of the bed can generally be achieved by...