MeshPart and solid modeling can be used to obtain completely custom part shapes. Collisions between balls, blocks, and wedges, and corner wedges are exact, whereas collisions between terrain, cylinders, TriangleMeshes, and other geometry types are approximations. This means that the ball shape can...
锁定属性确定是否在 Roblox Studio 通过单击它来选择 (或在 part (或在 model 中)是否选择。 此属性通常在环境模型中的零件中启用。 Roblox Studio 有一个锁定/解锁所有工具,可以在当前模型中切换锁定状态。 代码示例 This code sample uses the concept of recursion to unlock all parts that are a descendant...
Class.BasePart|part (或 model 它是否在 Roblox Studio 中因為單擊它而選擇) 是否在 Roblox Studio 中啟用鎖定狀態的Class.BasePart|part (或在模型中的1> Class.Model|model1> )是否選擇。此屬性通常在 範例程式碼 This code sample uses the concept of recursion to unlock all parts that are a descendan...