The Hough transform is a line, curve, and shape detection technique used in computer graphics. The first algorithm is a constant time technique which computes the Hough transform of N points and p angles using a mesh of {dollar}Np times p {lcub}rm log{rcub}sp2 N{dollar} processors. The...
Although we might wish for a term that's a little easier to pronounce, recall that the process of converting aserial programor algorithm into aparallel programis often calledparallelization. Programs that can be parallelized by simply dividing the work among the processes/threads are sometimes said...
The symmetrical nature of a ring makes it possible to have a simple routing algorithm. The large diameter of ring is the major disadvantage of its being used in massively parallel processing. Binary tree [7]. In a binary tree machine, each PE has three ports connected to three other PEs ...
The algorithm is based on an efficient scan-line algorithm for volume rendering of irregular meshes. This algorithm computes images by intersecting the mesh... C Giersten,J Petersen - 《IEEE Computer Graphics & Applications》 被引量: 37发表: 2002年 Rendering: Line-Drawing Algorithms for Parallel...
Second, we use the Roofline model to analyze the performance of existing GPU-based 2-opt kernels. Based on our analysis, we point out the limiting factor of these 2-opt kernels and provide our optimization approaches. Furthermore, we test our algorithm with standard TSP problem instances up ...
Encrypt/DEcrypt using HMAC Algorithm in C# encrypting/decrypting binary files Entire Website download using c# Entity Framework 6.0 Doesn't generate return type as ObjectResult<SPName_Result> But As Int Instead. EntityFrameworkCore - SQL Identity insert error Enum and Interface Enum not accept item...
quick way to develop a parallel version of an existing program. However, the underlying algorithm might not be the best parallel algorithm. OpenMP makes it easy to indicate when the iterations of aforloop can be executed in parallel. See the second commented-out line in the following code ...
4.1 Particle model To represent the set of particles in a scene, the Buffer class (CPU_TP30) is used. It is a relatively simple class that encapsulates a memory array of particle structures (CPU_TP31). The class also delivers a few convenience functions and the array so...
Computer graphics algorithm advances are placing increasing demands on the processing systems therefor, for example due to the complex matrix multiplications involved in the transformations performed on graphics data elements. These demands have led to discussions, regarding configuring processors, usually mi...
Upon receiving a command from the CPU402via the host interface502, the graphics processor506accesses a rasterization software algorithm from the memory414via the memory controller514. Additionally, the graphics processor506receives data from the CPU402(e.g., primitive vertices) and memory414(e.g....