Paper Mario: The Thousand-Year Door: Con Charles Martinet, Kazumi Totaka, Atsushi Masaki, Samantha Kelly. Enhanced remastered version of the original 2004 Gamecube game.
The Switch remaster of the GameCube classicPaper Mario: The Thousand-Year Doorhas been very well-received, thankfully, but prior to that it's felt like diminishing returns for several entries. They tended to take the things we loved about the early games (Turn-based combat!...
Paper Mario: The Thousand-Year Door: Mit Charles Martinet, Kazumi Totaka, Atsushi Masaki, Samantha Kelly Enhanced remastered version of the original 2004 Gamecube game.
save all the toads in the area and progress on the game. This was really frustrating and blocked me from getting 100% on my first playthrough. Ollie is also a cliche villain, but to be fair what else would we expect from a Mario game? CLOSING THOUGHTSHonestly overall, this game, as I...
Naturally, this is the part of Origami King that everyone has been anxious about. While Paper Mario on the N64 and TTYD were both straight up RPGs, Super Paper Mario took a more action/adventure route, with every game since diving further into the action and puzzle elements. So where does...
The evolution of paper mario music: paper mario (2000) was calm and smooth music, like it would be played while you were being put to bed as a child. Paper mario ttyd and super paper mario (2004-2007) more of a wacky take on music, with cartoony sounds and such. Paper mario sticker...
Time for a patch - We rather liked Paper Mario: Color Splash in our review, and now plenty of Wii U owners around the world have been trying it out for thems...
Paper Mario: The Thousand-Year Door: Mit Charles Martinet, Kazumi Totaka, Atsushi Masaki, Samantha Kelly Enhanced remastered version of the original 2004 Gamecube game.
Paper Mario: The Thousand-Year Door: Avec Charles Martinet, Kazumi Totaka, Atsushi Masaki, Samantha Kelly. Enhanced remastered version of the original 2004 Gamecube game.
Mr Kensuke Tanabe:We decided to go with this paper look that we use now when we were creating the Nintendo 64 version. We wanted to clearly differentiate the game from the Mario platform games which Mr Miyamoto is in charge of. We also wanted to offer users a different kind of experience...