When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. ...
Half-Elf 5e– Their species abilities aren’t overly useful, but a +2 to Charisma and +1 to two other ability scores help you tackle the Paladin’s MAD stats. DnD Aasimar– Flexible stats or +2 Charisma, depending on which rulebooks you use. Extra healing, damage resistances, a free c...
The class is a perfect choice for beginner players because it is very versatile and can be used as both a tank and support. The Paladin may not be able to hit as hard as a Fighter or throw spells as powerful as a Wizard, but its ability to take hits and protect allies makes the Pa...