UC Berkeley CS188 Intro to AI -- Pacman Project Solutions Tasks Implemented Project 1: Search in Pacman Finding a Fixed Food Dot using Depth First Search Breadth First Search Varying the Cost Function A* search Finding All the Corners Corners Problem: Heuristic Eating All The Dots Suboptimal ...
AI-Pacman-Projects:包含UC Berkeley AI Pacman项目的实现。 这些项目依赖于各种人工智能算法和概念,包括Q学习,马尔可夫模型,图搜索,对抗搜索和启发式 (0)踩踩(0) 所需:1积分 ErrAuthorizationFailed(解决方案).md 2025-01-06 20:45:34 积分:1 Guanaco多语言指令微调数据集 ...
# solutions, (2) you retain this notice, and (3) you provide clear # attribution to UC Berkeley, including a link to http://ai.berkeley.edu. # # Attribution Information: The Pacman AI projects were developed at UC Berkeley. # The core projects and autograders were primarily created by ...
The Pacman Projectsby theUniversity of California, Berkeley. In this project, Pacman agent will find paths through his maze world, both to reach a particular location and to collect food efficiently. Try to build general search algorithms and apply them to Pacman scenarios. ...
UC-Berkeley-AI-Pacman-Projects Project 1: Search (BFS, DFS, UCS, A*) Project 2: MultiAgent (Reflex Agent, Minimax Pruning, Alpha Beta Pruning, Expected Minimax Agent) Project 3: Tracking (Exact Inference, Approximate Inference, Joint Particle Filter) Project 4: Reinforcement Learning(Value...
A Python implementation of artificial intelligence search algorithms to solve problems within the Berkeley Pac-Man environment. ThePac-Man Projects, developed at UC Berkeley, apply AI concepts to the classic arcade game. I help Pac-Man find food, avoid ghosts, and maximise his game score using ...
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