Again, these stats are from 2018 so they aren’t an exact reflection of today’s rank distribution. However, even with role queueing being added since then, it’s a good indication of how Blizzard wants the player base to be split up, so it’s at least a good reference point. How do...
Overwatch 2 Rank Distribution: What percentage of the player base is each rank? Bronze: 10.2% Silver: 19.2% (Above 10.2% of players) Gold: 26.7% (Above 29.4% of players) Platinum: 26.2% (Above 56.1% of players) Diamond: 12.2% (Above 82.3% of players) ...
anyone know the rank distribution of a recent competitive season i know there was one a few seasons ago, but i wana know where i stand compared to other players. jedc22-1294 September 16, 2018, 3:58pm 2 somewhere in the top 13% Kaawumba-1133 September 16, 2018, 4:01pm 3 It do...
If you think you are average for your rank, but everyone else has widely varying skill (both higher and lower) you should make that clear. pr0l1fic: Just because someone has a 51% win-rate on Sym, doesn’t mean that she’s a “high skill” player. If someone has a ~50% win rat...
We’ll be introducing new player surveys into Overwatch 2. We’ll randomly choose players whenever they complete a match after the end-of-match flow, including the Play of the Game and your progression updates. If you are selected, you will be prompted by a new splash screen with an invi...
Fortniteis a free-to-play game, supported by optional microtransactions within the game, for PC and home consoles and mobile devices. As an FPS in its most popular mode, “Battle Royale,” each match is a 100-player, last-man-standing game. ...
uncertainty rating the longer the player is inactive. This uncertainty rating allows players to gain and lose MMR more quickly, so when the inactive player returns, they can jump back to their previous rank if they perform well, or they can lose MMR faster if their actual skill has deca...
Limiting yourself to just 1 character or 1 role always seemed like bad thing to me from a player standpoint because the games original design was to adapt, on situations, on if a comp wasn't working, on map. Sometimes a objectives did not need 2 tanks and 2 supports and distribution of...
unaffected when we lower your rank at the beginning of a season, and everyone in your matches has a similar MMR as you. Initial ranked matches can feel turbulent because many players return at the beginning of a season, and anything that changes player population is going to aff...
Overwatch player forums (McKee 2003) to highlight the issues experienced by players with the specific moderation systems deployed by Overwatch's developers. The purpose of this chapter is to look primarily at the player input for Overwatch's gameplay issues created (or solved) by moderation ...