Beyond its role in helping him learn about art and character design, Hubel also enjoys playing Overwatch. “On a fan level, I just love this game. It has something for every type of gamer, for all skill levels. I love the feeling of comradery that winning as a team can bring. I’m...
Lifeweaver has a unique playstyle that introduces a few new mechanics into the game, so let’s take a walk through his kit and how he was developed. His final look is the result of a culmination of many different teams, including various concept art, hero design, and narrative. One of ...
Arnold Tsang revealed that Reinhardt's new design for Overwatch 2 marks the ninth iteration of his armor, progressing from the eighth in the original game. This continues a legacy that dates back to Arnold's concept art for the Juggernaut class in Project Titan, which went through seven itera...
Early concept art of Echo, then named Iris Echo, initially named Iris, was first conceived as a hero for the pitch meeting for Prometheus, which became Overwatch. Her initial design was taken from unused Project Titan concept art, and she was one of the marquee heroes prominently featured ...
His final look is the result of a culmination of many different teams, including various concept art, hero design, and narrative. One of these pieces features an older physician who drew healing energy into his hands and blasted it into his allies, a bit like Moira’s Coalescence. ...
His final look is the result of a culmination of many different teams, including various concept art, hero design, and narrative. One of these pieces features an older physician who drew healing energy into his hands and blasted it into his allies, a bit like Moira’s Coalescence. ...
The finished concept was shared with the character art team to create the model and all the colors, patterns, and textures that go on top of the skin. Each hero has a unique model for their bodies, weapons, and equipment, which served as a bit of a challenge when...