脚本API UnityEngine UnityEditor Unity OtherCollider2D.OverlapColliderpublic int OverlapCollider (ContactFilter2D contactFilter, Collider2D[] results); 参数 contactFilter 接触筛选器,用于以不同方式筛选结果,例如按层遮罩、Z 深度。注意,法线角度不用于重叠测试。 results 用于接收结果的数组。该数组的大小决定可返...
UnityEngine UnityEditor Unity Unity.IO.LowLevel UnityEditor.Profiling.Memory Other Rigidbody2D.OverlapCollider public int OverlapCollider (ContactFilter2D contactFilter, out Collider2D[] results); 参数 contactFilter 接触筛选器,用于以不同方式筛选结果,例如按层遮罩、Z 深度。注意,法线角度不用于重叠测试。
collider定义用于查询其他碰撞体重叠的区域的碰撞体。 contactFilter接触筛选器,用于以不同方式筛选结果,例如按层遮罩、Z 深度。注意,法线角度不用于重叠测试。 results用于接收结果的数组。该数组的大小决定可返回的结果的最大数量。 返回 int返回放置在results数组中的结果数。
unity3d.com Version: 2023.2 语言: 中文 脚本API UnityEngine UnityEditor Unity OtherPhysics2D.OverlapCollider public static int OverlapCollider (Collider2D collider, List<Collider2D> results); 参数 collider 定义用于查询其他碰撞体重叠的区域的碰撞体。 results 用于接收结果的列表。
脚本API UnityEngine UnityEditor Unity OtherPhysics2D.OverlapCollider public static int OverlapCollider (Collider2D collider, ContactFilter2D contactFilter, Collider2D[] results); 参数 Collider 定义用于查询其他碰撞体重叠的区域的碰撞体。 contactFilter 接触筛选器,用于以不同方式筛选结果,例如按层遮罩、Z 深度。
PhysicsScene2D.OverlapCollider public static intOverlapCollider(Vector2position, floatangle,Collider2Dcollider, List<Collider2D>results); パラメーター positionThe position at which to overlap the Collider. angleThe angle of at which to overlap the Collider. ...
UnityEditor.Profiling.Memory Other PhysicsScene2D.OverlapCollider public static int OverlapCollider (Collider2D collider, Collider2D[] results, int layerMask= Physics2D.DefaultRaycastLayers); public static int OverlapCollider (Collider2D collider, ContactFilter2D contactFilter, Collider2D[] results); パ...
UnityEditor.Profiling.Memory Other PhysicsScene2D.OverlapCollider public static int OverlapCollider (Collider2D collider, Collider2D[] results, int layerMask= Physics2D.DefaultRaycastLayers); public static int OverlapCollider (Collider2D collider, ContactFilter2D contactFilter, Collider2D[] results); パ...
脚本API UnityEditor UnityEngine OtherCollider2D.OverlapColliderpublic int OverlapCollider (ContactFilter2D contactFilter, Collider2D[] results); 参数 contactFilter 接触筛选器,用于以不同方式筛选结果,例如按层遮罩、Z 深度。注意,法线角度不用于重叠测试。 results 用于接收结果的数组。该数组的大小决定可返回的结果...
脚本API UnityEngine UnityEditor Unity OtherCollider2D.OverlapColliderpublic int OverlapCollider (ContactFilter2D contactFilter, Collider2D[] results); 参数 contactFilter 接触筛选器,用于以不同方式筛选结果,例如按层遮罩、Z 深度。注意,法线角度不用于重叠测试。 results 用于接收结果的数组。该数组的大小决定可返回...