Up until now, the input drum width was variable per skin, which results in the overall gameplay width changing based on skin. This has been discussed to be quite bad and must not be the case (see discord). The constant width for the input drum has been defined to be 180px, visually ...
Fix old looping samples not stopping when replacing aSkinnableSound'sSamples(#30389by@bdach) Increase ducking duration when selecting osu!mania ruleset (#30423by@nekodex) Extends the duck duration to sit better with the new longer osu!mania selection sample. Code Quality Enable NRT inLocalisable...
Adds support for classic osu!mania combo counter, as well as a very basic implementation for "Argon" skin to increase its usability (cc @peppy for adding animations to the argon one if wanted). This does not include turning the combo colour to yellow during a hold note, especially since ...
hide all the skin elements of the game mode, enable the background image/video, play only the pass storyboard, set to 0% background dim, and play the hitsounds on timing points where the notes would be completed. To skip the starting/ending point of the play, press the Spac...