_textBB.expandBy(osg::Vec3(cursor.x()+bb.xMax()*wr, cursor.y() + bb.yMax()*hr, 0.0f)); //upper right corner _textBB.expandBy(osg::Vec3(cursor.x()+bb.xMin()*wr, cursor.y()+bb.yMin()*hr, 0.0f)); //lower left corner break; } osg::Vec3 pos = osg::Vec3(local....
I've added Text3DAttributeHandler to the osgtext3D example: Button up: change character size (failed) Button down: change character depth (ok) Button left: change text (ok) Button right: change line spacing: (ok) KOS /* OpenSceneGraph example, osgtext. * * Permission is hereby granted, ...