QSurfaceFormat format = QSurfaceFormat::defaultFormat(); #ifdef OSG_GL3_AVAILABLE format.setVersion(3, 2); format.setProfile(QSurfaceFormat::CoreProfile); format.setRenderableType(QSurfaceFormat::OpenGL); format.setOption(QSurfaceFormat::DebugContext); #else format.setVersion(2, 0); format.se...
OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE OSG_GL_VERTEX_FUNCS_AVAILABLE Configure and build OpenSceneGraph. ⑥配置并编译 OpenSceneGraph。 (2)编译 osgEarth 支持 GLCORE Build osgEarth for GLCORE Now that you have OSG built with GLCORE support, time to build osgEarth. 现在OSG 已经编译了 GLCORE 支持,...
defined(OSG_GLES3_AVAILABLE)glDrawBuffer( GL_NONE ); glReadBuffer( GL_NONE );#endif} 但是rex引擎还不成熟,渲染效率低下,建议一些项目仍采用osg3.4.x和oe2.8。
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE glPointSize(_size); const GLExtensions* extensions = state.get<GLExtensions>(); if (!extensions->isPointParametersSupported) return; extensions->glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, (const GLfloat*)&_distanceAttenuation); extensions->glPointParamete...
cesium-native is a library developed by the Cesium team that provides support for loading 3d tiles datasets and as well as loading assets from Cesium Ion. cesium-native is what powers Cesium for Unreal and Cesium for Omniverse and it is now available in osgEarth. ...
g1->getOrCreateStateSet()->setAttributeAndModes( new osg::BlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA), 1);#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE // for semi-transpareny items, we want the lighting to "shine through" osg::LightModel* lm = new osg::LightModel(); ...
-DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF -DDYNAMIC_OPENSCENEGRAPH=OFF -DOSG_GL1_AVAILABLE=OFF -DOSG_GL2_AVAILABLE=OFF -DOSG_GL3_AVAILABLE=OFF -DOSG_GLES1_AVAILABLE=OFF -DOSG_GLES2_AVAILABLE=ON -DOSG_GL_LIBRARY_STATIC=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DOSG_GL...
IF(GLCORE_FOUND) INCLUDE_DIRECTORIES(${GLCORE_INCLUDE_DIR}) ENDIF() IF(MSVC) # This option is to enable the /MP switch for Visual Studio 2005 and above compilers OPTION(WIN32_USE_MP"Set to ON to build osgEarth with the /MP option (Visual Studio 2005 and above)."OFF) ...
如果需要跑OSG的DEMO,选择Target--example_osgViewerIPhone--Build Settings--Other Linker Flags--Release 删除oepngGl 以及上面的-framework,Build。 如果你用的是Xcode10以上,可能会在编译Pthread.cpp的时候报错,可以将错误的地方注释掉不影响编译,当然你也可以选择较低的Xcode版本,这样比较稳定...
前后用了三个周末,若干夜间的业余时间,终于把风场在三维地球的可视化实现了。虽然也算是造轮子了,但是这个过程中对osg和osgEarth相关API应用的积累还是十分宝贵的经历,这比这家加载别人库调用一下addChild或者addLayer收获要大的多。时间关系先上成果,后续忙过这段时间再补充代码和说明。