osgGA:: StandardManipulator虚基类继承osgGA:: CameraManipulator,补充了设置计算视图矩阵的接口和初始化方法: 1/** Sets manipulator by eye position and eye orientation.*/2virtualvoidsetTransformation(constosg::Vec3d& eye,constosg::Quat& rotation ) =0;34/** Sets manipulator by eye position, center o...
osgGA::StandardManipulator* pManipulator = dynamic_cast<osgGA::StandardManipulator*>( pViewer->getCameraManipulator()); if (!pManipulator) { return false; } double aspecRadio = double(pViewport->width()) / double(pViewport->height()); osg::BoundingSphere modelBound = pViewer->getSceneData(...
OsgManager.h #ifndef OSGMANAGER_H #define OSGMANAGER_H #include "osgQt/GraphicsWindowQt.h" #include <osgViewer/Viewer> #include <osgViewer/ViewerEventHandlers> #include <osgGA/CameraManipulator> #include <osgGA/StandardManipulator> #include <osgGA/OrbitManipulator> #include <osgGA/TrackballManipulator...
}if(ea.getHandled()) {returnfalse; }returnosgGA::StandardManipulator::handle(ea,us); }private:floatritateAngle1 =0.0f;double_lastX, _lastY;//用于记录上一次鼠标位置bool_dragging;//标记是否正在拖动旋转osg::ref_ptr<osg::Geode> clickLine=nullptr; QVector<float>clickLineStartAndEndPointVec; }...
#ifndefOSGMANAGER_H#defineOSGMANAGER_H#include"osgQt/GraphicsWindowQt.h"#include<osgViewer/Viewer>#include<osgViewer/ViewerEventHandlers>#include<osgGA/CameraManipulator>#include<osgGA/StandardManipulator>#include<osgGA/OrbitManipulator>#include<osgGA/TrackballManipulator>#include<osgGA/MultiTouchTrackballManipula...
osgVerse, a complete 3D engine solution based on OpenSceneGraph. Main Features (ongoing to v1.0) Supports from OSG 3.1.1 to the latest version, and GLSL 1.2 to 4.6, so to work with most hardware in the world. (PARTLY) Supports PBR-based rendering and deferred pipeline, with real-time sh...
VirtualBox SVGA 3D2.1 / GLSL 1.2⚡osgVerse_Test_Pipeline can work; standard can't Modules osgVerseDependency: contains all embedded 3rdparty dependencies. osgVersePipeline: modern rendering pipeline supporting PBR materials, realtime shadows, deferred lighting and effects. ...
The NodeTrackManipulator has been improved. Several general bug fixes have been fixed. Producer and osgProducer now provide new Mac OSX CGL support, providing an environment that is independent of X11. A few new examples have been added as well: o osgplanets - A simple example that ...
12.在使用osgEarth自带的漫游器EarthManipulator时,如果给漫游器设置一个矩阵或者给漫游器设置一个TetherNode然后再解除,然后再移动相机位置,这时计算出的Center会有一个跳跃,然后才正常,造成这个问题的原因是给漫游器设置了参考节点(通过SetNode函数)造成的,设置了参考节点后漫游器要根据参考节点重新计算Center和相机姿态...
11、rth 使用于以下几种情况的应用:快速方便地运行地形地图数据;使用开放标准的地形地图数据,如 WMS 、TMS 、WCS 等;通过 Web 服务的方式集成本地存储的地形地图数据;系统要求以瘦客户端的方式运行;经常处理随着时间改变的数据;集成商业数据;12.在使用 osgEarth 自带的漫游器 EarthManipulator 时,如果给漫游器设置...