c._pickCamera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); c._pickCamera->setReferenceFrame( osg::Camera::ABSOLUTE_RF_INHERIT_VIEWPOINT ); c._pickCamera->setViewport(0,0, _rttSize, _rttSize ); c._
m_rpPickCamera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); m_rpPickCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT); m_rpPickCamera->setViewport(m_opMainCamera->getViewport()); m_rpPickCamera->setRenderOrder(osg::Camera::PRE_RENDER); m_rpPickCamera...
RELATIVE_RF, //全局 相对 () ABSOLUTE_RF, //局部 绝对 () ABSOLUTE_RF_INHERIT_VIEWPOINT //基于视点一个局部坐标系.很少用到. MatrixTransform 故名 矩阵变换节点.在位于它的节点之下的节点都将按照这它的矩阵变换来进行模型变换操作.因此 MatrixTransform的主要功能之一就是提供模型变换操作..你只要根据你所...