The“Uncaught TypeError: THREE.OrbitControls is not a constructor”error is revealing that there is a problem with the way the OrbitControls module is being used. Further, theTHREE.OrbitControlsmodule is not being recognized as a constructor, which means that the code is likely trying to call it...
C++在建立一个对象时,常常需要作某些初始化,如果一个数据成员未被赋值,则它的值是不可预知的,因为...
To clarify, this PR does not change any parts of the public API or behavior of OrbitControls. The class is now derived from Controls and implemented in a ES6 style like all other controls. The constructor can be side-effect free if no domElement is assigned to the ctor. When domElement ...
Constructor CameraControls( camera, domElement ) camerais aTHREE.PerspectiveCameraorTHREE.OrthographicCamerato be controlled. domElementis aHTMLElementfor draggable area. Terms Orbit rotations CameraControls uses Spherical Coordinates for orbit rotations. ...
Constructor CameraControls( camera, domElement ) camerais aTHREE.PerspectiveCameraorTHREE.OrthographicCamerato be controlled. domElementis aHTMLElementfor draggable area. (optional. if domElement is omitted here, can be connect later with.connect()) ...
C++在建立一个对象时,常常需要作某些初始化,如果一个数据成员未被赋值,则它的值是不可预知的,因为...
I do not like adding more parameters to the constructor. We end up with APIs likeTexturewhich is not pretty. I prefer this API: constcontrols=newOrbitControls(camera);controls.listenPointerEvents(renderer.domElement);controls.listenKeyEvents(window); ...
ConstructorCameraControls( camera, domElement, options )camera is a THREE.PerspectiveCamera to be controlled. domElement is a HTMLElement for draggable area. options in Object. ignoreDOMEventListeners: Default is false. if true, Mouse and touch event listeners will be ignored, and you can ...