Optimizing the Graphics Pipeline with Compute Ragnarok 游戏引擎程序 来自专栏 · Dirty Game Engine 108 人赞同了该文章 Optimizing the Graphics Pipeline with ComputeDX12虽然带来了CPU的low overhead,但是依然GPU会卡在tiny draw上。主要是GBuffer的后
Data is dynamically routed to each processing engine in the pipeline, so that the appropriate data flow for either early Z or late Z is dynamically constructed, as determined by the current rendering state. Efficiency is gained by relieving the shader engine of unnecessary work whenever possible ...
The Batch building process (Canvases) The batch building process is the process whereby a Canvas combines the meshes representing its UI elements and generates the appropriate rendering commands to send to Unity’s graphics pipeline. The results of this process are cached and reused until the Canva...
According to Andrew Stewart, PhD and senior data and applied scientist with Microsoft Bing Multimedia, “The Bing Visual Search team achieved a remarkable 5.13x end-to-end throughput improvement for an offline indexing pipeline running on billions of images using NVIDIA acceleration technology including...
This paper presents Kernel Tuner, an easy-to-use tool for testing and auto-tuning CUDA, OpenCL, and C kernels with support for many search optimization algorithms that accelerate the tuning process. With Kernel Tuner, programmers create simple Python scripts that specify: where the code is, how...
(v12, I think) catalog and upgraded it again to a different name. Everything seems to be in working order with it. I was able to both back it up and export from it (gaining a good backup of the last 3-4 months of work since my last solid backup, but no ba...
AMD GCN compute unit (CU) Consider the architecture of a GCN compute unit: A GCN CU includes four SIMDs, each with a 64 KiB register file of 32-bit VGPRs (Vector General-Purpose Registers), for a total of 65,536 VGPRs per CU. Every CU also has a register file of 32-bit SGPRs...
nvcomp provides the functionget_max_output_sizeto compute the maximum output size for a given compressor. The maximum size is often larger than the actual size of compressed data. This is because the exact size of the output is not known until compression has run. The methodget_max_output_...
2.The graphics rendering pipeline of claim 1, wherein the setup engine is configured to evaluate a rendering state associated with the geometry primitive to determine whether a change from early Z-mode to late Z-mode or from late Z-mode to early Z-mode should be made. ...
To further increase performance, graphics processors typically implement processing techniques such as pipelining that attempt to process, in parallel, as much graphics data as possible throughout the different parts of the graphics pipeline. Parallel graphics processors with single instruction, multiple thr...