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This document presents developer guidance and optimization methods for the graphics hardware architecture of Intel® Processor Graphics Gen11.
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(must be 0) ; D11 = 0 Use current default refresh rate ; = 1 Use user specified CRTC values for refresh rate ; D12-13 = 0 Reserved for VBE/AF (must be 0) ; D14 = 0 Use windowed frame buffer model ; = 1 Use linear/flat frame buffer model ; D15 = 0 Clear display...
(must be 0) ; D11 = 0 Use current default refresh rate ; = 1 Use user specified CRTC values for refresh rate ; D12-13 = 0 Reserved for VBE/AF (must be 0) ; D14 = 0 Use windowed frame buffer model ; = 1 Use linear/flat frame buffer model ; D15 = 0 Clear display m...
A Gen11 or later graphics device with DisplayPort 1.4 VESA Adaptive Sync support A DisplayPort 1.4 VESA Adaptive Sync capable display panel Windows® 10 RS5 and beyond The game or 3D application must ensure that its rendering swap chain implements asynchronous buffe...
(must be 0) ; D11 = 0 Use current default refresh rate ; = 1 Use user specified CRTC values for refresh rate ; D12-13 = 0 Reserved for VBE/AF (must be 0) ; D14 = 0 Use windowed frame buffer model ; = 1 Use linear/flat frame buffer model ; D15 = 0 Clear display mem...
(must be 0) ; D11 = 0 Use current default refresh rate ; = 1 Use user specified CRTC values for refresh rate ; D12-13 = 0 Reserved for VBE/AF (must be 0) ; D14 = 0 Use windowed frame buffer model ; = 1 Use linear/flat frame buffer model ; D15 = 0 Clear display ...
(must be 0) ; D11 = 0 Use current default refresh rate ; = 1 Use user specified CRTC values for refresh rate ; D12-13 = 0 Reserved for VBE/AF (must be 0) ; D14 = 0 Use windowed frame buffer model ; = 1 Use linear/flat frame buffer model ; D15 = 0 Clear display ...