Signals in tunnels and on bridges. Custom bridge heads. Chunnels (tunnels under bodies of water). Off by default. Allow building rail stations under bridges, subject to height/clearance and bridge pillar limitations. Add setting to allow placing NewGRF rail stations under bridges, when the GRF...
Signals in tunnels and on bridges: imported Modifications include support for PBS and setting the semaphore/electric type of signals. Measurement tools: imported Increase maximum number of NewGRFs to 255 In single player mode: imported In multiplayer mode: (added in v0.25.0) Improved ...
Dedicated server mode and an in-game console for administration. New pathfinding algorithms that makes vehicles go where you want them to. Autorail build tool, improved terraforming. Crossing tunnels. Canals, shiplifts. Larger, non-uniform stations and the ability to join them together (of same ...
Clicking on a tunnel to show the vehicles inside is now also implemented for road/tram tunnels. Add setting for auto-fill drag signal removal to stop at signals with an attached routing restriction (default on). Add button to toggle train purchase window dual pane mode. Add console command ...
(net, 0, "The loading savegame was paused due to an error state."); DEBUG(net, 0, " The savegame cannot be used for multiplayer!"); /* Restore the signals */ ResetSignalHandlers(); return false; } else if (!_networking || _network_server) { /* If we are...
Otoh, towns also tried to connect to single roadbit tiles such as tunnels and depots, even though they were not connectable in the direction of interest [FS#6374] (r27424) - Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the ...
Signals in tunnels and on bridges. Custom bridge heads. Chunnels (tunnels under bodies of water). Off by default. Allow building rail stations under bridges, subject to height/clearance and bridge pillar limitations. Add setting to allow placing NewGRF rail stations under bridges, when the GRF...
Signals in tunnels and on bridges: imported Modifications include support for PBS and setting the semaphore/electric type of signals. Measurement tools: imported Increase maximum number of NewGRFs to 255 In single player mode: imported In multiplayer mode: (added in v0.25.0) Improved breakdowns...
Signals in tunnels and on bridges: imported Modifications include support for PBS and setting the semaphore/electric type of signals. Measurement tools: imported Increase maximum number of NewGRFs to 255 In single player mode: imported In multiplayer mode: (added in v0.25.0) Improved breakdowns...
Signals in tunnels and on bridges. Custom bridge heads. Chunnels (tunnels under bodies of water). Off by default. Allow building rail stations under bridges, subject to height/clearance and bridge pillar limitations. Add setting to allow placing NewGRF rail stations under bridges, when the GRF...